using UnityEngine.UIElements;
using Constants = Unity.MeshSync.Editor.MeshSyncEditorConstants;

namespace Unity.MeshSync.Editor {
internal class ComponentSyncSettingsUI {
    internal ComponentSyncSettingsUI(int syncIndex) {
        SyncIndex = syncIndex;
    }

//----------------------------------------------------------------------------------------------------------------------    

    internal readonly int SyncIndex = 0;

    internal Toggle CanCreateToggle;
    internal Toggle CanUpdateToggle;
}
} //end namespace 